#ifndef __RUNNER_PLAYER_H__
#define  __RUNNER_PLAYER_H__
#include "Entity.h"
class Player :public Entity
{
public:
	Player();
	~Player();
	CREATE_FUNC(Player);
	virtual bool init();

	void jump();
	void updateTweenAction(float value, const std::string& key) override;

	void hit();
	int getHP();
private: 
	void resetData();
private:
	bool m_isJumping;
	int  m_iHP;
};
#endif // !__RUNNER_PLAYER_H__

